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Css original cstrike folder skin#
If ive written this correctly you should have a custom skin on the selected model. So the path name should be something like this. Look for $baseTexture and change the path name to where your skin file is. Now you open the VTFEdit and open the vtm, you will be met with a few lines of code. Open those folders and extract the VTM (Example: ct_gign.vtm) Place the vtm files in your counter-strike material folder " \cstrike\materials\models\player" make sure your custom skin (vmf) is in the same folder as the vtm. Choose which one(s) you want the custom skin(s) to appear on. Once the file is opened you need to navigate to \cstrike\materials\models\player\ there will be other folders in here each one is a player model. If you have steam currently running you need to click options in GCFScape and select Violate Access before you open the file.
Css original cstrike folder archive#
GCFScape (To open Steams GCF Archive files)įirst open GCFScape and navigate to the file counter-strike source shared.gcf which is in steamapps. VTFEdit (to quickly edit vmt and vmf files) (Example: $baseTexture "\materials\models\player\custom_skin") You need to edit the vmt file (Valve material Table) and change the value of the $baseTexture to you skin. If you have multiple player skins you can only have one "active" per CT or T model.
